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10 Minutes to Learn, and a Lifetime to Master.

Why Play Shoot or DareTM?

Combines the Best Aspects of 8-ball, 9-ball and One Pocket 
Shoot or DareTM was created by combining many strengths and removing weaknesses present in other games.
High Quality, Enjoyable and Anxiety-Free Experience
Being able to push your way out of lucky or unlucky snookers removes a lot of the anxiety from the game, resulting in a more enjoyable experience overall.
Learn the deepest levels of pocket billiard knowledge
Shoot or DareTM consistently requires high-level strategy, shot making and 3-way shots.
Both players have an opportunity to win every single game
Since the game always starts with a "dare", both players always get an opportunity to participate in every game - no one can say "I didn't have a chance to win."
Skill level is key, and luck is less of a factor
Accidental snookers are overcome with a skilled push rather than kicking. Also, all shots must be called, therefore lucky shots are not rewarded.
Two Games for the Price of One
Shoot or DareTM is not only a high quality experience, it also just uses six balls, so players will get two entertaining games for the price of one on coin operated pool tables.

Game Rules Video:

Example Game Clips: 

Game Rules

Begin with the Shuffle Shot (Break)

The Game is played with 6 Balls, shot in rotation order and racked in a triangle with the 6-Ball always in front. The player that pockets the 6 ball wins. 

For a legal shuffle shot 2 balls must pass the side pockets - this is similar to a shuffle in Poker, creating a random layout. 

The game will always start with 6 balls. After the break, if one ball is made on the break it spots, if 2 balls are made they spot on the foot and head spot (lowest numbered ball on the foot spot). If three or more balls are made, you re-rack. 

If you scratch on the shuffle shot, the cue spots on the head spot. Winner always breaks, loser always racks.

Gameplay

After the opening shuffle shot, the incoming player has a choice to roll out or make the breaker roll out. 

After the Dare shot it’s always a choice to Shoot, or Dare your opponent to perform the shot. 

A pocket must be called every shot. A player can call two balls at the same time and is only required to make one to continue. 

The Pocket Zone is an area one diamond on each side of the pocket you’re calling - all shots must contact a rail within the called pocket’s zone for a legal hit. 

If a player scratches, or the shot doesn’t contact a rail within the Pocket Zone, the incoming player can shoot from where it lies, or request a "Spot Shot" with ball-in-hand behind the head string. 

On a scratch where a ball was made, if it’s the 6, or the ball before the 6 it spots, else the ball stays down. The incoming player gets ball in hand behind the head string or can choose to pass the shot. If next ball is behind the head string, it must be moved to the spot. 

If the same Pocket Zone is used twice in a row by the same player, the game is called a draw and balls are re-racked. 

Jump shots are not allowed. Masse shots are legal.  

Pocket Zones:

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